Mid-September marks the end of a peak to work related activities. We hold an annual conference for our users. There’s usually multiple projects that have to be launched right before or the day of the event.
The first week of November is when BlizzCon is usually held, which makes August – November a pretty busy time of the year.
With COVID still here and a danger, there is no BlizzCon this year, which is a bummer. I enjoy being around the community and developers while learning what Blizzard has in the works. I really enjoy the excitement from both fans and developers.
So with no big events coming up and stuff at work settling down, I will have some energy to put towards other things.
I’ve been recovering from the September conference rush. It was less stressful than previous years, but still took a lot out of me.
I haven’t been feeling like doing much creative-wise, which is unfortunate. Right before the conference I was gathering information about other content creators in software engineering that produce content. I’m hoping to make some progress with content creation soon.
I have been catching up on a lot of games, many are titles I’ve been meaning to play for a while.
- Amnesia: The Dark Descent
- Hellblade: Senua’s Sacrifice
- Assassin’s Creed I & II
- Borderlands I & II
- Tomb Raider
- Bendy and the Ink Machine
Each of these were really good. Hellblade in particular was a very immersive experience, and I loved the puzzles and combat.
I’m currently working through Borderlands: The Pre-Sequel and playing Phasmophobia with friends.