This is the first of my weekly reviews. I’m starting this to help keep track of what I’m doing and and to set forward goals.
The past two weeks have been a mix of new and old projects, including business-oriented project planning web applications, a World of Warcraft data sync, and two game development projects.
I use Asana to manage my teams tasks. Asana is very simple and flexible, but is missing some features we need to keep track of our sprints and better organize our tasks and Kanban board.
One of these missing features is a burndown chart based off of effort estimation. I’ve been building out our own burndown chart in an Electron app using Google Charts to display the statistics and feeding in the task data from Asana using their API. At this time I’ve got the chart but also a break out of the effort we’ve committed and the effort we’ve knocked out.
This has already proven to be really helpful, as we now have an easy way to track our progress and see the sum of effort completed at the end of the week.
Asana supports custom fields, but doesn’t allow us to make them required. Requiring the effort estimation for a new task would be ideal. In addition there are a few other events where I would want additional info provided, such as when a task is labeled as blocked, a due date is passed, or a new task is added to the sprint.
To solve these problems, I’m building out a Slack chat bot using the Botkit framework. So far I’ve been learning the ropes of what the chat bot can do and building out the groundwork.
Here is a quick look at the games I’ve been playing recently. I’ll try to post some updates on progress now and then.
This time around, I finished Metal Gear Solid (1998), some World of Warcraft, Destiny 2, and Diablo 3.
I finally completed Metal Gear Solid after many deaths from the Metal Gear mech and the fist fight with Liquid Snake.
MGS is a game I watched being played and beaten. Though it’s been so long I could only remember pieces of it. Needing to transform the card key between rooms was one of those pieces, though I thought it was in a different game in the series.
Finishing it myself was gratifying. There were a lot of frustrating and tiring moments. I have the Metal Gear Solid HD Collect (MGS 2, 3, Peace Walker) to finish at some point.
I jumped on WoW and ran an instance of “The Motherlode!”, which was interesting experience with other players. I was playing with a new tank (but not new to the instance) and unfortunately I kept aggroing mobs when I chased bubbles from the Azerite armor talent Secrets of the Deep. I may need to switch that out. The dungeon map for “The Motherlode!” is pretty open with branching pathways. If you meander or lag behind, it’s easy to accidentally pull enemies. So far this is my least preferred Dungeon, strangely, this makes me want to play it more so that I will learn how to do it right. My favorite Dungeon so far is Waycrest Manor.